CC BY 4.0Siegrist, JosephineEhrlicher, Heike2023-10-072023-10-072023-10-072023-10-07https://2023.ifla.org/poster-sessions/https://repository.ifla.org/handle/20.500.14598/2931The guide and the game enable library staff to become active themselves to contribute in building a sustainable future through the SDGs by showing concrete measures, what they can change in their library (game) or which activities/projects they can implement in their library in order to achieve individual SDGs. 1. Guide with best practice examples: The guide inspires with short descriptions of various projects to initiate your own projects and provides a lot of additional information on time, financial expenditure, personnel involved and the goals of the 2030 Agenda taken into account. In this way, the guide makes it easier to find/implement targeted actions to promote sustainability in one's own library and to achieve the individual SDGs. 2. Lilu's Library – Make the library shine sustainably: The aim of the Games Lilu's Library is to provide employees from all areas of the library world with practical knowledge on sustainability in a playful way and to show them which measures they can take to contribute to achieving the sustainability goals of the UN Agenda 2030 and to make library work more sustainable.enhttps://creativecommons.org/licenses/by/4.0/Subject::Best practicesSubject::SustainabilitySubject::GamesSubject::UN Sustainable Development GoalsSustainability – Hands onEvents MaterialsJosephine SiegristHeike Ehrlicher