CC BY 4.0Antoine Torrens-MontebelloYouhan BelhoutAmir Benchebchoub2025-09-192025-09-192025-09-19https://2025.ifla.org/https://repository.ifla.org/handle/20.500.14598/4533Based on the Valorant and League of Legends competitions organized at the French Institute of Constantine, Algeria, in November 2024, this poster aims at providing a method and a process to organize esports competitions in libraries. For several decades now, video games have been a growing area of activity in libraries around the world. Sitting at the intersection of artistic creation and the entertainment industry, video games represent a major cultural sector that now engages a majority of the global adult population. Video game competitions bring a genuinely sporting dimension to the field: agility, responsiveness, strategy, teamwork, respect for opponents, and gender equality are all key aspects in which libraries can play a crucial role in the future. In particular, libraries can support the discovery, training, and development of new talent within a balanced, protective, and inclusive environment. We therefore present a six-phase method that can serve as a framework for any library wishing to embark on such a project, and we remain at the disposal of the global library community to share our experience.enhttps://creativecommons.org/licenses/by/4.0/GamesInclusionGender equalityHow to organize an E-Sport Competition in your library?Events MaterialAntoine Torrens-MontebelloYouhan BelhoutAmir Benchebchoub