Repository logo
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Italiano
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Srpski (lat)
  • Suomi
  • Svenska
  • Türkçe
  • Tiếng Việt
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Српски
  • Yкраї́нська
  • Log In
    Have you forgotten your password?
Repository logo
  • Communities & Collections
  • All of DSpace
  • English
  • Català
  • Čeština
  • Deutsch
  • Español
  • Français
  • Gàidhlig
  • Italiano
  • Latviešu
  • Magyar
  • Nederlands
  • Polski
  • Português
  • Português do Brasil
  • Srpski (lat)
  • Suomi
  • Svenska
  • Türkçe
  • Tiếng Việt
  • Қазақ
  • বাংলা
  • हिंदी
  • Ελληνικά
  • Српски
  • Yкраї́нська
  • Log In
    Have you forgotten your password?
  1. Home
  2. Browse by Author

Browsing by Author "Zahari, Nurizma"

Now showing 1 - 1 of 1
Results Per Page
Sort Options
  • Loading...
    Thumbnail Image
    Item
    AR EDUTAINMENT
    (International Federation of Library Associations and Institutions (IFLA), 2023-11-14) Zahari, Nurizma; Hashim, Norshahila
    Augmented reality (AR) is related to two largely synonymous terms: mixed reality and computer-mediated reality. Kedah Public Library bring the captivating and high-tech world of augmented reality into library facilities with amazing new exhibit. Users can experience these technologies on their own smartphones, or library provide iPads as an excellent and versatile choice. One of the important roles of library is helping our communities navigate technological disruption. In the case of AR, there are some straight forward ways to do so! Technology enhanced library learning environment. There is already exist a few AR applications dedicated to the use in Kedah Public Library and outreach : • 3D AR Wall@live App, an AR learning experience learning about the world and bring images to life in 3D. • 3D AR Mat@live App, an AR learning experience making your colouring pages appear in 3D. • 3D AR Book@live App, an AR learning experience screening, selfie in 3D • EduappGO is a GPS- based AR game that makes you an explorer. Augmented reality bridges the gap between the real world and the virtual world – spatially and cognitively. Integrate the real world and the virtual world and presents information on mobile devices that directly corresponds to the physical environment.
Quick Access 
  • Main IFLA website
  • IFLA Library
General Information
  • Disclaimer
  • Notice and Takedown
  • Contact us
About 

The IFLA Repository was established to collect and disseminate works by the global IFLA community. Here you can explore IFLA Standards, key publications, core documents and much more.

footer.link.ifla copyright © 2002-2025