Breaking boundaries with VR: Enhancing learning experiences for fine arts students

dc.audienceAudience::Information Technology Sectionen_US
dc.audienceAudience::Audiovisual and Multimedia Sectionen_US
dc.contributor.authorBrousseau, Hélène
dc.contributor.authorIvan, Laura
dc.contributor.authorRivosecchi, Melissa
dc.coverage.spatialLocation::Canadaen_US
dc.date.accessioned2023-07-21T15:45:39Z
dc.date.available2023-07-21
dc.date.available2023-07-21T15:45:39Z
dc.date.issued2023-07-21
dc.description.abstractThis paper presents the results of a pilot project implemented in the winter of 2023, when the Concordia University Library built customized access to a VR immersive experience for students in two Fine Arts courses. The pilot project explored the academic library’s integral role in making VR works accessible to students for applied integration in the classroom in consideration of learning outcomes. Through user experience surveys, valuable information was gathered to assess the project’s effectiveness in enhancing learning outcomes. It was found that the pilot facilitated learning experiences by: • Enhancing student engagement with course content (connecting VR activity to class readings/lectures and promoting active learning by exploring new mediums and building memorable experiences) • Generating discussion among students (exchanges on form/content, shared experiences, processing emotions emerging from the VR experience, and VR’s potential as an artistic medium) Survey results illustrated how opportunities, challenges, and risks were impacted by factors such as accessibility, space, equipment, and emotional/physiological responses. This paper presents insights related to technical installation, training, documentation, and the importance of having dedicated staff to assist users. Keywords: Virtual reality, experiential learning, student engagement, academic libraries, course reserves.en_US
dc.identifier.urihttps://2023.ifla.org/
dc.identifier.urihttps://repository.ifla.org/handle/20.500.14598/2672
dc.language.isoenen_US
dc.publisherInternational Federation of Library Associations and Institutions (IFLA)en_US
dc.relation.ispartofseries88th IFLA World Library and Information Congress (WLIC), 2023 Rotterdam;
dc.rights.holderHélène Brousseauen_US
dc.rights.holderLaura Ivanen_US
dc.rights.holderMelissa Rivosecchien_US
dc.rights.licenseCC BY 4.0en_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.subjectSubject::Academic and research librariesen_US
dc.subjectSubject::Education and trainingen_US
dc.subjectSubject::Audiovisual and multimedia resourcesen_US
dc.subjectSubject::Information technologyen_US
dc.titleBreaking boundaries with VR: Enhancing learning experiences for fine arts studentsen_US
dc.typeEvents Materialsen_US
ifla.UnitUnits::Section::Information Technology Sectionen_US
ifla.UnitUnits::Section::Audiovisual and Multimedia Sectionen_US
ifla.oPubId0en_US

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Paper: Breaking boundaries with VR: Enhancing learning experiences for fine arts students