XR Cone: Turning non-standard collections into a hall of inspiration

dc.audienceAudience::Information Technology Sectionen_US
dc.audienceAudience::Audiovisual and Multimedia Sectionen_US
dc.contributor.authorCellucci, Vincent
dc.contributor.authorBodanzky, Alice
dc.contributor.authorBoots, Jeroen
dc.coverage.spatialLocation::Netherlandsen_US
dc.date.accessioned2023-07-23T11:29:19Z
dc.date.available2023-07-23
dc.date.available2023-07-23T11:29:19Z
dc.date.issued2023-07-23
dc.description.abstractThe TU Delft (TUD) Library is embarking on an ambitious project to turn its iconic book wall into a collection wall that reveals and activates physical and digital collections in its main hall. Currently in the research and development phase of the project, we are testing our ideas through a series of prototypes. Our second prototype, XR Cone, is a proof-of-concept station to visualize and navigate our nonstandard format collections (videos, maps, 3D scans, and more). Conceptualized by library staff and coded in-house by a developer at the XR Zone learning space, this XR application turns the interior floors of the central cone into shelves of animated visualizations. Users can interactively browse collections that currently exist online in separate websites and have a limited physical presence. Using XR, the physical area right in the middle of the library can present a plethora of interactive multimedia, while keeping the space visually “quiet” for students studying. For feedback, we relied heavily on surveys and connections with education, holding structured user testing sections with related courses and student groups. We plan as well to incorporate XR Cone into an upcoming XR festival the library is co-facilitating—extending our connection and reach to the greater XR community. Content-wise, the 3D scans and models make the most of XR, but the TUD New Media Center was also keen on how it repackaged the videos from their lecture capture service. Video content from programming is also made available to visitors to browse for inspiration. This paper documents and overviews the development and functionality of the XR Cone application, provides some insights derived from its user testing (within the TU Delft Library), and offers preliminary assessments and reflections connecting to the larger theme of how XR multimedia can be in service of libraries as institutions and communities. Keywords: extended reality (XR), interaction, digital collections, new media, developeren_US
dc.identifier.urihttps://2023.ifla.org/
dc.identifier.urihttps://repository.ifla.org/handle/20.500.14598/2681
dc.language.isoenen_US
dc.publisherInternational Federation of Library Associations and Institutions (IFLA)en_US
dc.relation.ispartofseries88th IFLA World Library and Information Congress (WLIC), 2023 Rotterdam;
dc.rights.holderVincent Celluccien_US
dc.rights.holderAlice Bodanzkyen_US
dc.rights.holderJeroen Bootsen_US
dc.rights.licenseCC BY 4.0en_US
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.subjectSubject::Digital collectionsen_US
dc.subjectSubject::Multimediaen_US
dc.titleXR Cone: Turning non-standard collections into a hall of inspirationen_US
dc.typeEvents Materialsen_US
ifla.UnitUnits::Section::Information Technology Sectionen_US
ifla.UnitUnits::Section::Audiovisual and Multimedia Sectionen_US
ifla.oPubId0en_US

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Paper: XR Cone: Turning non-standard collections into a hall of inspiration