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dc.rights.licenseCC BY 4.0en_US
dc.contributor.authorMohamed, Afzan-
dc.contributor.authorJajuli, Azli-
dc.description.abstractAugmented Reality (AR) is a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view. Augmented Reality (AR) input devices allow users to experience virtual reality and allowed user to escape into an imaginative world in a different way to books or television. At the Johor Public Library Corporation, this Augmented Reality (AR) service will be providing some flexibility for users and library staff in discovering something new while enhancing their knowledge next year. It will bring education to the real world by allowing user to manipulate 3D models with their hand and also helping to maximize individualized learning. The user amount is expected to increase 5-10% every month after the pandemic recovered. Therefore, Johor Public Library Corporation has taken bold steps to introduce this medium of entertainment into a library. Its main purpose is to attract the community from different level to visit the library and in the other hand gain reading habit especially the young generation.en_US
dc.publisherInternational Federation of Library Associations and Institutions (IFLA)en_US
dc.relation.ispartofseries86th IFLA World Library and Information Congress (WLIC) / 2021 (virtual);Poster Sessions-
dc.subjectSubject::Learning materialsen_US
dc.subjectSubject::Playful readingen_US
dc.titleAugmented Reality @Libraryen_US
dc.typeEvents Materialsen_US
dc.rights.holderAfzan Mohameden_US
dc.rights.holderAzli Jajulien_US
dc.audienceAudience::Public Libraries Sectionen_US
Appears in Collections:World Library and Information Congress (WLIC) Materials

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