Please use this identifier to cite or link to this item: https://repository.ifla.org/handle/123456789/2416
Full metadata record
DC FieldValueLanguage
dc.rights.licenseCC BY 4.0en_US
dc.contributor.authorMorgan, Abi-
dc.contributor.authorBoehme, Ginny-
dc.coverage.spatialLocation::United States of Americaen_US
dc.date.accessioned2022-12-16T16:30:33Z-
dc.date.available2022-12-16-
dc.date.available2022-12-16T16:30:33Z-
dc.date.issued2022-12-16-
dc.identifier.urihttps://2021.ifla.org/-
dc.identifier.urihttps://repository.ifla.org/handle/123456789/2416-
dc.description.abstractSince implementing a monthly board game night in 2017, we have shifted from an experimental event series designed to bring foot traffic into the libraries to one that actively partners with students as leaders. This has helped us foster an engaged community of library patrons who see the libraries as more than places for research and studying. Since 2018, we have created partnerships with seven total student groups. In doing so, we have given them the opportunity to take ownership of these events, and by extension, the library space, while also providing the support needed to help them succeed. They have broadened and enriched our programming with their innovative and inclusive ideas, such as running a 24-hour gaming marathon fundraiser for a children's hospital and a game night that focused on traditional Mexican games. We are purposefully stepping outside the traditional view of the library as simply a repository of information and expanding our commitment to fostering our community through supporting innovative programming and patron-driven experiences.en_US
dc.language.isoenen_US
dc.publisherInternational Federation of Library Associations and Institutions (IFLA)en_US
dc.relation.ispartofseries86th IFLA World Library and Information Congress (WLIC) / 2021 (virtual);Poster Sessions-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.subjectSubject::Communityen_US
dc.subjectSubject::Community librariesen_US
dc.subjectSubject::User experienceen_US
dc.titleRoll for Initiative: Cultivating and empowering student leaders through library game nightsen_US
dc.typeEvents Materialsen_US
dc.typePostersen_US
dc.rights.holderAbi Morganen_US
dc.rights.holderGinny Boehmeen_US
dc.audienceAudience::Public Libraries Sectionen_US
ifla.oPubId0en_US
Appears in Collections:World Library and Information Congress (WLIC) Materials

Files in This Item:
File SizeFormat 
roll-for-initiative.pdf368.01 kBAdobe PDFView/Open


This item is licensed under a Creative Commons License Creative Commons