Please use this identifier to cite or link to this item: https://repository.ifla.org/handle/123456789/2833
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dc.rights.licenseCC BY 4.0en_US
dc.contributor.authorKoning, Rianne-
dc.contributor.authorFrequin, Sanne-
dc.coverage.spatialLocation::Netherlandsen_US
dc.date.accessioned2023-09-25T13:43:24Z-
dc.date.available2023-09-25-
dc.date.available2023-09-25T13:43:24Z-
dc.date.issued2023-09-25-
dc.identifier.urihttps://2023.ifla.org/poster-sessions/-
dc.identifier.urihttps://repository.ifla.org/handle/123456789/2833-
dc.description.abstractMedievalMe is an engaging serious game designed for secondary school students, aged 15 to 18. In this game they conduct their own research on a mysterious medieval manuscript. Through the implementation of virtual reality (VR) technology, the manuscript is brought to life within the game. By integrating heritage into the classroom, MedievalMe allows students to directly interact with cultural artifacts. The game is web-based and free, encouraging accessibility for all participants. It can be played on mobile devices. With a setup time of only 5 minutes, teachers can seamlessly initiate a new game without any additional preparation. The main objective of MedievalMe is to highlight the significance of interdisciplinary approaches. Students from various disciplines, including science, history, and language sciences, collaborate to solve the challenges presented in the game. MedievalMe comprises multiple rounds, each consisting of two mini-games that unveil valuable hints to progress towards answering the main question about the manuscript. The students' rankings are displayed on the digiboard, enabling the teacher to monitor progress and encouraging healthy competition among different groups. Overall, MedievalMe provides an immersive and collaborative platform that merges education, heritage, and scientific research, captivating students and promoting their research skills in an interactive and engaging manner.en_US
dc.language.isoenen_US
dc.publisherInternational Federation of Library Associations and Institutions (IFLA)en_US
dc.relation.ispartofseries88th IFLA World Library and Information Congress (WLIC), 2023 Rotterdam;Poster Sessions-
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/en_US
dc.subjectSubject::Cultural heritageen_US
dc.subjectSubject::Educationen_US
dc.subjectSubject::Researchen_US
dc.subjectSubject::Scientific researchen_US
dc.subjectSubject::Gamesen_US
dc.titleMedievalMe – a serious medieval game!en_US
dc.typeEvents Materialsen_US
dc.typePostersen_US
dc.rights.holderRianne Koningen_US
dc.rights.holderSanne Frequinen_US
dc.audienceAudience::Education and Training Sectionen_US
ifla.oPubId0en_US
ifla.UnitUnits::Section::Education and Training Sectionen_US
Appears in Collections:World Library and Information Congress (WLIC) Materials

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