Please use this identifier to cite or link to this item: https://repository.ifla.org/handle/123456789/3076
Title: AR EDUTAINMENT
Authors: Zahari, Nurizma
Hashim, Norshahila
Keywords: Subject::Information technology
Subject::Disruptive technologies
Subject::Science and technology libraries
Issue Date: 14-Nov-2023
Publisher: International Federation of Library Associations and Institutions (IFLA)
Series/Report no.: 88th IFLA World Library and Information Congress (WLIC), 2023 Rotterdam;Poster Sessions
Abstract: Augmented reality (AR) is related to two largely synonymous terms: mixed reality and computer-mediated reality. Kedah Public Library bring the captivating and high-tech world of augmented reality into library facilities with amazing new exhibit. Users can experience these technologies on their own smartphones, or library provide iPads as an excellent and versatile choice. One of the important roles of library is helping our communities navigate technological disruption. In the case of AR, there are some straight forward ways to do so! Technology enhanced library learning environment. There is already exist a few AR applications dedicated to the use in Kedah Public Library and outreach : • 3D AR Wall@live App, an AR learning experience learning about the world and bring images to life in 3D. • 3D AR Mat@live App, an AR learning experience making your colouring pages appear in 3D. • 3D AR Book@live App, an AR learning experience screening, selfie in 3D • EduappGO is a GPS- based AR game that makes you an explorer. Augmented reality bridges the gap between the real world and the virtual world – spatially and cognitively. Integrate the real world and the virtual world and presents information on mobile devices that directly corresponds to the physical environment.
URI: https://2023.ifla.org/poster-sessions/
https://repository.ifla.org/handle/123456789/3076
Appears in Collections:World Library and Information Congress (WLIC) Materials

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