How to organize an E-Sport Competition in your library?
dc.audience | Audiovisual and Multimedia Section | |
dc.audience | Public Libraries Section | |
dc.audience | Libraries for Children and Young Adults Section | |
dc.audience | Literacy and Reading Section | |
dc.audience | Middle East and North Africa Regional Division | |
dc.contributor.author | Antoine Torrens-Montebello | |
dc.contributor.author | Youhan Belhout | |
dc.contributor.author | Amir Benchebchoub | |
dc.coverage.spatial | Algeria | |
dc.date.accessioned | 2025-09-19T18:35:32Z | |
dc.date.available | 2025-09-19T18:35:32Z | |
dc.date.issued | 2025-09-19 | |
dc.description.abstract | Based on the Valorant and League of Legends competitions organized at the French Institute of Constantine, Algeria, in November 2024, this poster aims at providing a method and a process to organize esports competitions in libraries. For several decades now, video games have been a growing area of activity in libraries around the world. Sitting at the intersection of artistic creation and the entertainment industry, video games represent a major cultural sector that now engages a majority of the global adult population. Video game competitions bring a genuinely sporting dimension to the field: agility, responsiveness, strategy, teamwork, respect for opponents, and gender equality are all key aspects in which libraries can play a crucial role in the future. In particular, libraries can support the discovery, training, and development of new talent within a balanced, protective, and inclusive environment. We therefore present a six-phase method that can serve as a framework for any library wishing to embark on such a project, and we remain at the disposal of the global library community to share our experience. | |
dc.identifier.uri | https://2025.ifla.org/ | |
dc.identifier.uri | https://repository.ifla.org/handle/20.500.14598/4533 | |
dc.language.iso | en | |
dc.publisher | International Federation of Library Associations and Institutions (IFLA) | |
dc.relation.ispartofseries | World Library and Information Congress (WLIC) ; 2025 - Astana, Kazakhstan - Uniting Knowledge, Building the Future | |
dc.rights.holder | Antoine Torrens-Montebello | |
dc.rights.holder | Youhan Belhout | |
dc.rights.holder | Amir Benchebchoub | |
dc.rights.license | CC BY 4.0 | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | Games | |
dc.subject | Inclusion | |
dc.subject | Gender equality | |
dc.title | How to organize an E-Sport Competition in your library? | |
dc.type | Events Material | |
dc.type | Posters | |
ifla.oPubId | 0 |