How to organize an E-Sport Competition in your library?

dc.audienceAudience::Audiovisual and Multimedia Section
dc.audienceAudience::Public Libraries Section
dc.audienceAudience::Libraries for Children and Young Adults Section
dc.audienceAudience::Literacy and Reading Section
dc.audienceAudience::Middle East and North Africa Regional Division
dc.congressWLICIFLA WLIC 2025 - Astana, Kazakhstan
dc.contributor.authorAntoine Torrens-Montebello
dc.contributor.authorYouhan Belhout
dc.contributor.authorAmir Benchebchoub
dc.coverage.spatialAlgeria
dc.date.accessioned2025-09-19T18:35:32Z
dc.date.available2025-09-19T18:35:32Z
dc.date.issued2025-09-19
dc.description.abstractBased on the Valorant and League of Legends competitions organized at the French Institute of Constantine, Algeria, in November 2024, this poster aims at providing a method and a process to organize esports competitions in libraries. For several decades now, video games have been a growing area of activity in libraries around the world. Sitting at the intersection of artistic creation and the entertainment industry, video games represent a major cultural sector that now engages a majority of the global adult population. Video game competitions bring a genuinely sporting dimension to the field: agility, responsiveness, strategy, teamwork, respect for opponents, and gender equality are all key aspects in which libraries can play a crucial role in the future. In particular, libraries can support the discovery, training, and development of new talent within a balanced, protective, and inclusive environment. We therefore present a six-phase method that can serve as a framework for any library wishing to embark on such a project, and we remain at the disposal of the global library community to share our experience.
dc.identifier.urihttps://2025.ifla.org/
dc.identifier.urihttps://repository.ifla.org/handle/20.500.14598/4533
dc.language.isoeng
dc.publisherInternational Federation of Library Associations and Institutions (IFLA)
dc.relation.ispartofseriesWorld Library and Information Congress (WLIC) ; 2025 - Astana, Kazakhstan - Uniting Knowledge, Building the Future
dc.rights.holderAntoine Torrens-Montebello
dc.rights.holderYouhan Belhout
dc.rights.holderAmir Benchebchoub
dc.rights.licenseCC BY 4.0
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectGames
dc.subjectInclusion
dc.subjectGender equality
dc.titleHow to organize an E-Sport Competition in your library?
dc.typeEvents Material
dc.typePoster
ifla.oPubId0

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