Teaching Predatory Journal Appraisal Using Persuasive System Design and Gamification

dc.audienceAcademic and Research Libraries Section
dc.contributor.authorMuzan Abbas
dc.contributor.authorMohamed Owais Elahi
dc.contributor.authorEsther Makumbe
dc.contributor.authorAntonio Miguel
dc.contributor.authorKhadija Mahsud
dc.contributor.authorKevin Mccormick
dc.coverage.spatialQatar
dc.date.accessioned2025-09-06T18:33:20Z
dc.date.available2025-09-06T18:33:20Z
dc.date.issued2025-09-06
dc.description.abstractThis poster presents a gamification project by four undergraduate students and mentors (two academic librarians), to educate researchers about predatory publishing. While publishing in reputable journals is essential for career advancement, and many reputable journals are open access or hybrid, the OA space also contains some players who prey on academics’ need to often publish fast. This urgency can lead some to fall prey to predatory publishers, who promise fast turnaround, impressive editorial boards, and indexing in platforms like Scopus or Web of Science—often as part of deceptive schemes that can harm reputations and careers. To educate academics about this in an interactive way, our team spent three months studying the tactics of predatory journals. We used this knowledge to develop PredEscape, an open educational game designed to teach researchers how to identify and avoid these publishers. Built using RPGMaker MV, the game mimics a digital escape room and includes puzzles, quizzes, and red-flag spotting challenges to reinforce learning. PredEscape is in development. Future updates will feature more levels, enhanced graphics, and current news on predatory publishing. Our goal is to empower academics with the tools and awareness needed to protect their work and navigate the publishing landscape safely.
dc.identifier.urihttps://2025.ifla.org/
dc.identifier.urihttps://repository.ifla.org/handle/20.500.14598/4470
dc.language.isoen
dc.publisherInternational Federation of Library Associations and Institutions (IFLA)
dc.relation.ispartofseriesWorld Library and Information Congress (WLIC) ; 2025 - Astana, Kazakhstan - Uniting Knowledge, Building the Future
dc.rights.holderMuzan Abbas
dc.rights.holderMohamed Owais Elahi
dc.rights.holderEsther Makumbe
dc.rights.holderAntonio Miguel
dc.rights.holderKhadija Mahsud
dc.rights.holderKevin Mccormick
dc.rights.licenseCC BY 4.0
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectPublishing
dc.subjectGames
dc.subjectAcademic and research libraries
dc.titleTeaching Predatory Journal Appraisal Using Persuasive System Design and Gamification
dc.typeEvents Material
dc.typePosters
ifla.oPubId0

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