Please use this identifier to cite or link to this item: https://repository.ifla.org/handle/123456789/2405
Title: Augmented Reality @Library
Authors: Mohamed, Afzan
Jajuli, Azli
Keywords: Subject::Learning materials
Subject::Playful reading
Issue Date: 14-Dec-2022
Publisher: International Federation of Library Associations and Institutions (IFLA)
Series/Report no.: 86th IFLA World Library and Information Congress (WLIC) / 2021 (virtual);Poster Sessions
Abstract: Augmented Reality (AR) is a technology that superimposes a computer-generated image on a user's view of the real world, thus providing a composite view. Augmented Reality (AR) input devices allow users to experience virtual reality and allowed user to escape into an imaginative world in a different way to books or television. At the Johor Public Library Corporation, this Augmented Reality (AR) service will be providing some flexibility for users and library staff in discovering something new while enhancing their knowledge next year. It will bring education to the real world by allowing user to manipulate 3D models with their hand and also helping to maximize individualized learning. The user amount is expected to increase 5-10% every month after the pandemic recovered. Therefore, Johor Public Library Corporation has taken bold steps to introduce this medium of entertainment into a library. Its main purpose is to attract the community from different level to visit the library and in the other hand gain reading habit especially the young generation.
URI: https://2021.ifla.org/
https://repository.ifla.org/handle/123456789/2405
Appears in Collections:World Library and Information Congress (WLIC) Materials

Files in This Item:
File SizeFormat 
augmented-reality-at-library.pdf761.97 kBAdobe PDFView/Open


This item is licensed under a Creative Commons License Creative Commons