Full STEAM ahead: Empowering and catalyzing creative thinking and social entrepreneurial skills of the community through library makerspace

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This research will highlight the 10-month STEAM (Science, Technology, Engineering, Arts, and Math) Upcycling makerspace program in a library that provided equal opportunity for participants to engage with diverse people and utilize technologies in a makerspace. It will discuss the accomplishments and challenges in establishing a serial program that led to the launching of the first maker fair in a library setting – showcasing the key projects of the STEAM Upcycling program.

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