Active Citizenship - The Participation Game

dc.audienceAudience::IFLA Publications
dc.congressWLICIFLA WLIC 2026 - Busan, South Korea
dc.contributor.authorDale, Dorthe Sofie
dc.contributor.authorBergsland, Marte
dc.contributor.authorRage, Anne-Britt
dc.contributor.authorSilvestre, Susana
dc.contributor.authorVole, Karstein
dc.contributor.authorKristung, Aleksander
dc.coverage.spatialNorway
dc.coverage.spatialPortugal
dc.coverage.spatialFinland
dc.date.accessioned2026-08-17T12:53:08Z
dc.date.available2026-08-17T12:53:08Z
dc.date.issued2026-08-17
dc.description.abstractThis game is an innovative, practice-based tool that empowers libraries to strengthen democratic participation, foster dialogue, and build more inclusive communities. Developed through a collaboration between Boost Your Thinking in Portugal, Lier library in Norway, artist Anne Britt Rage, and illustrator Karstein Volle in Finland, the game transforms complex societal topics into accessible, facilitated discussions that invite citizens to co-create solutions. Rooted in the idea of libraries as “houses of democracy,” the project works through playful methodology and structured participatory tools. The game equips librarians with new skills in facilitation, community engagement, and democratic dialogue. Its design combines four card decks enabling participants to explore diverse perspectives, identify challenges, and envision actionable civic initiatives. The game has been tested in both libraries and online groups, involving interdisciplinary teams, citizens across generations, and community organisations. The results demonstrate highly engaged participants, richer cross-generational dialogue, and a practical tool that delivers real impact. The game is free to download and print and offers a scalable model that libraries worldwide can adopt to activate citizenship, and nurture connected, resilient communities.
dc.identifier.urihttps://2026.ifla.org
dc.identifier.urihttps://repository.ifla.org/handle/20.500.14598/7254
dc.language.isoeng
dc.publisherInternational Federation of Library Associations and Institutions (IFLA)
dc.relation.ispartofseriesWorld Library and Information Congress (WLIC) ; 2026 - Busan, South Korea - Libraries Powering Transformation
dc.rights.holderDale, Dorthe Sofie
dc.rights.holderBergsland, Marte
dc.rights.holderRage, Anne-Britt
dc.rights.holderSilvestre, Susana
dc.rights.holderVole, Karstein
dc.rights.holderKristung, Aleksander
dc.rights.licenseCC BY 4.0
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectDemocracy
dc.subjectCommunity
dc.subjectSocial inclusion
dc.subjectGames
dc.titleActive Citizenship - The Participation Game
dc.typePosters
ifla.UnitHeadquarters

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