How to organize an E-Sport Competition in your library?
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International Federation of Library Associations and Institutions (IFLA)
Abstract
Based on the Valorant and League of Legends competitions organized at the French Institute of Constantine, Algeria, in November 2024, this poster aims at providing a method and a process to organize esports competitions in libraries.
For several decades now, video games have been a growing area of activity in libraries around the world. Sitting at the intersection of artistic creation and the entertainment industry, video games represent a major cultural sector that now engages a majority of the global adult population.
Video game competitions bring a genuinely sporting dimension to the field: agility, responsiveness, strategy, teamwork, respect for opponents, and gender equality are all key aspects in which libraries can play a crucial role in the future.
In particular, libraries can support the discovery, training, and development of new talent within a balanced, protective, and inclusive environment.
We therefore present a six-phase method that can serve as a framework for any library wishing to embark on such a project, and we remain at the disposal of the global library community to share our experience.